Serious Game as an Incentive for Learning in Nigeria the Case of using Mathematical Modelling

Publication Date: 22/12/2019


Author(s): Jemimah N., Oye N.D.

Volume/Issue: Volume 2 , Issue 3 (2019)



Abstract:

Developments in technology has caused a sky rocket in the number of gamers all over the world, giving rise to a new product in the form of gaming consoles and computers with the ability to play games from low level graphic like Mine craft to high level and graphic intensive games like Fifa 19, Grand theft auto and other titles. Technological developments in the gaming sector have sped up communication and transactions for both game developers and users. Serious games are one of the technologies which is fast growing all over the world. Early arcade video games were developed from 1972 to 1978. During the 1970s, the first generations of home consoles emerged, when consoles, laptops and handheld devices were three major game equipment and still are. During the last decade, database, information system and other technologies applied gaming techniques at different levels. In gaming industries today, Nigeria posts low values when it comes to gaming compared to the rest of the world. This creates a lot of problem as games are seen as a waste of useful time and people who game are seen as useless and unproductive. The use of gaming as an incentive for learning and mathematical modelling as a case study was fully examined, and means of getting information was through the web, journals and other publications as serious games have not been created in Nigeria yet and the sector is almost not existent. The program designed involved the use of unity and visual studio for both the coding and the User interface. The objects designed in this system are expected to be used to capture the program inputs. The application has two users, Administrator, and user (player). The administrator has access to all the backend of the game such as score, time, questions, and the scripts governing their various functions. The Administrator can add as many questions as possible, set the time as he desires to high or low. The User has access to the game, to answer questions within the time limit and view their scores.



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